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Sams Teach Yourself Adobe LiveMotion 2 in 24 HoursSams Teach Yourself Adobe LiveMotion 2 in 24 Hours

LiveMotion is Adobe's premiere Web graphics and animation design tool. It allows designers to work with vector and raster graphics in an easy-to-use environment, with an interface that is designed to be both intuitive and familiar to those who use other Adobe products. A new version of LiveMotion is expected to be released in the 1st quarter of 2002. It includes powerful new scripting capabilities, using the industry standard, JavaScript. And it has greatly improved integration with other Adobe products like GoLive, Photoshop, and Illustrator. Sams Teach Yourself Adobe LiveMotion X in 24 Hours offers a clearly written, approachable tutorial that carefully steps the reader through the basics of creating Web graphics and animations with LiveMotion. The book has been thoroughly reorganized and revised to better cover all the most important features of LiveMotion.


Macromedia Flash 5 ActionScript for Fun and GamesMacromedia Flash 5 ActionScript for Fun and Games

This book will be the only game-specific book for Macromedia Flash and ActionScript. Each chapter will study and deconstruct a new type of game or gadget, such as hunt and click games, catch and avoid games, or action and adventure games. The book will waste no time on illustration or animation directions but will focus solely on building games in Flash, including coding, the primary skill that most aspiring Flash game designers lack.


Sams Teach Yourself JavaScript in 24 HoursSams Teach Yourself JavaScript in 24 Hours

JavaScript is one of the easiest, most straightforward ways to enhance a Web site with interactivity. Sams Teach Yourself JavaScript in 24 Hours serves as an easy-to-understand tutorial on both scripting basics and JavaScript itself. The book is written in a clear and personable style with an extensive use of practical, complete examples. The Third Edition of Sams Teach Yourself JavaScript in 24 Hours includes material on the latest developments in JavaScript and Web scripting. Readers will learn how to use JavaScript to enhance Web pages with interactive forms, objects, and cookies. They will also discover how to use JavaScript to work with games, animation, and multimedia.


Fireworks MX: A Beginner's GuideFireworks MX: A Beginner's Guide

Create beautiful artwork and Web graphics—even if you’re a newcomer to graphic design. Cover the basics—vector drawing tools, bitmap image editing, and animation files then learn all the powerful tools and features of Fireworks MX. Create Web-ready graphics including buttons, banners, and backgrounds. Work with text. Integrate with all the major Web applications, including Dreamweaver and Macromedia Flash. Author Kim Cavanaugh leads you through a step-by-step program designed to help you discover how Fireworks works independently as a powerful graphic design tool or in concert with other programs to create visually stunning Web pages. Covers both Windows and Macintosh OS X versions of Fireworks MX. NOTE: due to the large amount of text and graphics, this eBook file is 12 MG. We recommend that you download this eBook using the fastest Internet connection at your disposal, otherwise you may notice a longer downloading time than usual.


Sams Teach Yourself Macromedia Flash 5 in 24 HoursSams Teach Yourself Macromedia Flash 5 in 24 Hours

Sams Teach Yourself Macromedia Flash 5 in 24 Hours is specifically written for the new Flash user. Not a revision of a previous book, Phillip Kerman's book begins by covering the basics of Flash 5, including the use of the drawing tools, basic animation skills such as tweening, and putting together simple movies. In the second part, the book covers the more advanced techniques of Flash, including interface design, interactivity, collecting data, and delivering movies to the Internet. The final part of the book takes the reader further into the practical uses of the Flash medium, and includes chapters on developing animation skills, further uses of bitmap graphics, advanced delivery to the Web with preloaders, using Flash in the design of CD ROMs, and using Flash in conjunction with other applications.


Creating Web Pages BibleCreating Web Pages Bible

Creating Web Pages Bible covers everything beginning to advanced users need to create dynamic Web pages: from planning and building a simple Web page with HTML and authoring tools to creating interactive sites with forms, multimedia, and animation techniques to actually going live with your site.


Special Edition Using Macromedia Flash 5Special Edition Using Macromedia Flash 5

Special Edition Using Macromedia Flash 5 provides the in-depth answers to your Flash questions. This book explains how to maximize the potential of Flash for creating more advanced animation and interactivity on Web sites, as well as building user interfaces and full-screen Web pages. Real-world tips and tricks will make the book applicable to everyday tasks, and changes to Flash 5 will be highlighted for easy notice. Your singular resource whether you're designing for fun or for profit!


MPEG-4 Facial Animation: The Standard, Implementation and ApplicationsMPEG-4 Facial Animation: The Standard, Implementation and Applications

One of the more revolutionary parts of the MPEG-4 International Standard is the Face and Body Animation, or FBA: the specification for efficient coding of shape and animation of human faces and bodies. This specification is a result of collaboration of experts with different backgrounds ranging from image coding and compression to video analysis, computer graphics, as well as speech analysis and synthesis, all sharing a common interest in computer simulation of humans. This book concentrates on the animation of faces.


How to Do Everything with PowerPoint 2002How to Do Everything with PowerPoint 2002

Follow real-world examples in this get-you-going guide and create your own PowerPoint presentations - from simple to dazzlingly sophisticated. Prepare slide shows - which you can show on a projection screen or computer monitor - featuring animation, sound, graphics, and even video clips. Edit and format text, add graphs and diagrams, include multimedia and hyperlinks, and add finishing touches - including fills and 3-D effects - to make your presentations jump off the screen. How to Do Everything with PowerPoint 2002 will lead you successfully through the features of this robust tool and help you create professional-quality presentations.


Sams Teach Yourself Game Programming in 24 HoursSams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.


3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body aims to cover the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.




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Animation ebooks (e-books) links US or references to the subject of animation ...